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Splizebra turns one WAV soundtrack into named sections you can test as an adaptive game score. Work from left to right through its three workspaces: Capture sections, Loop adjustment, and Loop Station.

  1. On the welcome screen, open a recent .szb project or import a WAV. You can also drag either file onto the editor.
  2. Check the detected BPM and First beat (s). Play the track and listen against the numbered bar grid. Use Tap BPM or the ÷2 / ×2 buttons if the estimate is at half or double time.
  3. Play the track and click the waveform as each new part begins. Each click closes a draft section at the audible playhead. Continue to the end, or choose Finish sections.
  4. Select each draft section. Give it a name, state, and role, then choose Apply / finalize.
  5. Open Loop adjustment to hear random arrangements and test changes requested during playback. Tune fades and headstarts where sections join.
  6. Open Loop Station for precise boundaries, level curves, and cuts on one section.
  7. Save the editable .szb project, then export a ZIP containing WAV samples and index.json.

The source WAV stays intact. Splizebra stores edits in the project and applies them to previews and exported samples.

Tip: Save your .szb before a long editing session and again before exporting. Undo and redo cover edits in the current session.