Start here
Splizebra turns one WAV soundtrack into named sections you can test as an adaptive game score. Work from left to right through its three workspaces: Capture sections, Loop adjustment, and Loop Station.
- On the welcome screen, open a recent
.szbproject or import a WAV. You can also drag either file onto the editor. - Check the detected BPM and First beat (s). Play the track and listen against the numbered bar grid. Use Tap BPM or the ÷2 / ×2 buttons if the estimate is at half or double time.
- Play the track and click the waveform as each new part begins. Each click closes a draft section at the audible playhead. Continue to the end, or choose Finish sections.
- Select each draft section. Give it a name, state, and role, then choose Apply / finalize.
- Open Loop adjustment to hear random arrangements and test changes requested during playback. Tune fades and headstarts where sections join.
- Open Loop Station for precise boundaries, level curves, and cuts on one section.
- Save the editable
.szbproject, then export a ZIP containing WAV samples andindex.json.
The source WAV stays intact. Splizebra stores edits in the project and applies them to previews and exported samples.
Tip: Save your .szb before a long editing session and again before exporting. Undo and redo cover edits in the current session.
