Daily Operations
Two operations a day, the same for everyone. Daily Broken Crown gives you one attempt with a fixed squad. Daily Last Pawn Standing lets you requisition your own squad and try as often as you like. Results file under a callsign, with no account and no sign-in.
Standings #
Enable JavaScript to load the day's results.
How it works #
- Both operations use the date as their seed, so everyone who plays on the same day gets the same maps and the same rules.
- Daily Broken Crown: eight sectors with a fixed seven-piece squad. You get one scored attempt, and the result files the moment the run ends. Score counts patrols broken, intel recovered and the extraction bonus, minus losses and lost sectors.
- Daily Last Pawn Standing: requisition your own squad and play as many times as you like, at up to Veteran difficulty. The game keeps your best score and furthest engagement for the day and files them after midnight, so today's board fills in tomorrow.
- A filed Broken Crown result becomes a receipt: its score can fund one bigger Last Pawn requisition that same day.
- Higher score wins. Broken Crown ties go to the earlier filing; Last Pawn ties go to the further engagement.
- You can read the boards for today and the six days before. The day is the date on your machine when the run was played.
- Results are filed under a callsign you choose in the game. There is no account or sign-in. A callsign that breaks the naming rules is shown as CLASSIFIED.
- The game client reports its own scores and nobody verifies them independently, so treat the boards as friendly ones.
Everything else about the modes is on the Operation Broken Crown page.