Manic Trash Panda Games Lab presents
Chess has entered the fire zone.
A turn-based tactical shooter where every piece moves like chess and fights like a soldier. One board. No hit points. And one rule that changes everything: never leave your commander under fire.
Windows PC / In development
01 / One turn
Think in moves.
Survive in shots.
Every turn is one order to one unit. The board tells you everything before you commit.


- 01
Move like chess
Every unit moves exactly as its chess piece. Rooks run the files, bishops the diagonals, knights jump. The squares you can reach light up green.
- 02
Fire like a soldier
Or shoot instead. Each class has its own range bands: close shots certain and long ones desperate, or the other way round. Cover blocks the line.
- 03
Confirm, then live with it
Every attack shows its odds and asks for confirmation. A hit removes the target outright. A miss leaves you where you stood.
02 / The squad
Every piece
is a soldier.
Six classes, six weapons, six single-use skills. The movement you already know; the firepower you have to learn.

Pawn
Shield infantry
- Fire
- Diagonal. Certain at one square, 40% at two. The front shield stops shots.
- Skill
- Shield Slam: shove a unit a square.

Rook
Long-range sniper
- Fire
- Along ranks and files. Certain at five squares and beyond, 40% up close.
- Skill
- Piercing Shot: through three squares.

Bishop
Rail gun specialist
- Fire
- Diagonal. Certain up to four squares, 40% beyond.
- Skill
- Drone Bombardment: five to seven diagonals out.

Knight
Grenadier
- Fire
- Grenades on knight squares. Always certain, over any blocker.
- Skill
- Hidden Mine: seen only by you.

Queen
Infiltrator
- Fire
- Any straight line, always certain. Then she must reload.
- Skill
- Infiltrator: untargetable for a turn.

King
Field commander
- Fire
- Adjacent squares, certain. He can never step into fire.
- Skill
- Shotgun Decree: a blast through shields.
03 / The law of the board
Checkfire.
In chess you may not leave your king in check. In CHECKFIRE that covers gunfire too. No move, shot or skill is legal if a hit or a miss would leave your commander under threat.
It turns every exchange into a calculation. It also means the enemy commander can be cornered by sightlines, not just by pieces.
Read the CheckFire rule04 / Ways to play
One board.
Four fights.
A single match, a campaign with a way out, a run with none, or the original game with new soldiers.
VersusCheckfire Match
Full armies on one board, against the AI, a friend on the same screen, or online by room code.
CampaignOperation Broken Crown
Requisition a squad, cross a map of sectors, recover the intel, find the landing zone and extract alive.
SurvivalLast Pawn Standing
No map and no way out. Board after board, a unit earned for speed and kills, until the commander falls.
The originalClassic Chess
The complete rules of chess with the same soldiers, and an engine to test your game.
05 / Operations
Every sector,
a new brief.
In the operations each patrol carries an objective. It changes how you win, and sometimes how you lose.
Win it your way
Break the patrol, or meet the brief.
Eliminate
Hold the line
Breach
Ambush
King of the hill
Bonus boards
No commander. The faster you finish, the better the unit you earn.
Rescue
Sabotage
Hack
Exfil
Enemy objectives
The patrol has a goal of its own. Let it succeed and the sector is lost.
Leaked notes
Assassination
Escape

06 / Between the fights
Win the board.
Keep the squad.
Casualties stay lost unless you bring them back. Every broken patrol pays a supply, and the pack decides the next fight.

- RequisitionSpend the supply budget on a squad. The commander is free.
- FightBreak the patrol or meet the brief, in as few turns as you can.
- RewardPick a supply, or take materiel instead.
- RecoverBring casualties back, secure bunkers for recruits, use the pack.
- ExtractFind the landing zone and break the command patrol waiting there.
Sixteen field supplies
07 / Daily operations
Same seed.
Everyone.
Every day brings two operations, identical for every player. Daily Broken Crown gives one attempt with a fixed squad. Daily Last Pawn Standing lets you retry as often as you like, and a good Broken Crown result can fund a bigger squad. A week of leaderboards, filed under a callsign, with no account.
See the daily boards
08 / Your colours
Your army.
Same rules.
Six faction colours out of the box. Or build your own army from your own images with the Army Wizard: a front and a back per class is enough, and the wizard does the rest. It changes how your soldiers look, never how they fight.
Explore the Army Wizard
Olive
Slate
Arctic
Black
Blue
Desert
09 / From the field
Screens from
the current build.
The briefing is open
Take the square.
Take the field.
Learn the classes, the rule and the operations before your first move.





















