Manic Trash PandaGames Lab
CHECKFIRE

The CheckFire rule

One rule keeps CHECKFIRE chess. It is the rule chess already has, extended to guns.

The rule

No order may leave the acting commander under threat. Threat means a melee capture or a shot, from any enemy unit, along its real lanes, through its real ranges. For a chance shot, both the hit and the miss must leave him safe.

What it means in play #

Certain and Desperate #

Hit chanceWhere it comes from
Certain100 %The weapon's sweet range: rook at 5+ squares, bishop at 1–4 diagonal, knight grenades always, queen always, king adjacent, pawn at 1 diagonal
Desperate40 %Outside the sweet range: rook at 1–4, bishop at 5+, pawn at 2

The HUD names the shot before you commit. 100 % shots consume no randomness; the seed only decides Desperate shots, which is what makes a seeded operation reproducible.

Why it matters #

Firepower is everywhere on the board; safety is scarce. Because every order has to keep the commander alive, the game turns on lanes, tempo and blocking pieces, the things chess players already read, rather than on stacking damage. It is also why a lone commander cannot win: he can never be the last piece standing and still be safe.