Getting started
Five minutes from an empty canvas to a sprite you can use.
1. Start #
When the program opens it shows the start screen.
- On the left, the ways in: Open..., Import sprite sheet..., the Library and this User guide.
- In the middle, a card for each preset size, and under them the files you opened recently, each with a picture of its own (the first time, there are three ways into this guide instead).
- On the right, the details of the new document (name, size, background and the starting palette) and a tip below.
Pick a preset card (Tile 32 x 32 is a good first one) and press Create, or choose
Start with a blank canvas. For a canvas of your own size, set the width and height on the
right. File > New (Ctrl+N) brings the start screen up for the same questions.
You can bring the start screen back any time with File > Start screen.
2. Draw #
- The pencil is chosen already. Press
Bfor it any time. - Click a colour in the Palette panel on the left, then click and drag on the canvas.
- Press
Efor the eraser,Gto fill an area,Ito pick a colour from the canvas. - Press
Rfor a rectangle,Ufor an ellipse,Lfor a line. Drag them out, then drag their handles: a shape stays a shape. - Scroll the wheel to zoom, hold
Spaceand drag to pan,Ctrl+0to fit the canvas to the window.
Made a mistake? Ctrl+Z undoes, Ctrl+Shift+Z (or Ctrl+Y) redoes, as far back as the
undo depth in Preferences allows.
3. Use layers #
The Layers panel on the right lists the layers. Add makes a new one above the picked one. A layer holds elements, one per colour you painted in plus any shapes; the Elements panel lists them. Everything is described in Layers and elements.
4. Make it move (optional) #
Press T to open the timeline. + Frame adds a frame; draw on it; press Enter to
play. The timeline opens over the canvas when you want it and tucks away when you do not;
Pin keeps it docked. See Animation.
5. Save #
File > Save (Ctrl+S) asks where to put a .lsprite file, which keeps everything:
layers, frames, palettes, shapes and history of what each element is.
6. Get it out #
For use in a game or on the web, File > Export PNG writes a picture at 1x to 16x,
Export animation writes a GIF, animated PNG or WebP, and Export sheet lays the
frames into one image with a description a game engine can read. After the first export,
File > Export again (Ctrl+Shift+E) repeats it to the same file with the current
settings. See Opening, saving and exporting.
Next #
- Drawing for every tool.
- Colour and palettes for the slot system.
- Panels, themes and preferences to make the program look and feel the way you want.
This is the guide that ships inside the program (F1).