Manic Trash PandaGames Lab
CHECKFIRE

Getting started

Chess players start on familiar ground; tactics players start on a familiar squad. Either way, the first match is short.

The board #

Both armies in the opening position on an isometric chessboard
Both armies in the opening position. Light moves first.

An 8×8 chessboard drawn in isometric pixel art. Your squad starts on the near side, the enemy on the far side, in the usual chess arrangement: a commander (the king), a queen, two rooks, two bishops, two knights and eight pawns. Faction colours are cosmetic; Light always moves first.

Selecting and ordering #

Click a unit to select it. The board shows what it can do: squares it can move to, squares it can fire on (with the hit chance), and, under Special Abilities, the reach of its skill. Click a target to give the order. Orders that would leave your commander under threat are simply not offered; see the CheckFire rule.

A turn is one of: move, fire, reload, or use a skill. Moving and firing are separate actions; you never do both in one turn.

A selected unit: green squares it can move to, a red reticle on the enemy it can shoot
Select a unit: green squares are moves, the reticle marks a target.
The confirm-fire panel with the odds, FIRE and CANCEL
Every attack names its odds and asks for confirmation.

Hit chances #

A rook on the a-file: squares one to four away in amber, five and beyond in red
A rook is desperate up close and certain at range. The bishop is the reverse.

Unit Move Certain fire, 100% Desperate fire, 40%

Every shot is Certain (100 %) or Desperate (40 %). Which one depends on the weapon and the range: a rook is certain at five squares and desperate closer in; a bishop the reverse. The number is on screen before you commit. A miss is a miss: the turn is spent and the target stands.

There are no hit points. A hit removes the piece.

How a match ends #

The CheckFire rule, then the pieces. In the game, the Field Manual is on the main menu and on any board (press a stick on a controller).